Underground, on the ground, from top of buildings (three-dimensional death envelope)
Grind, no clear end or horizon, feels like it could last forever: from shaping operations to actually urban warfare (invasion)
Advantages to defender: bloody, slow, complex (great equalizer)
Civilian collateral damage inevitable: attackers are bad guys
Need to besiege defenders in pockets (siege mentality, static trench warfare)
No prisoners, kill everyone in sight
Night operations (superiority of night vision technologies)
Assets (drones, robots): mechanical, impersonal airborne or land warfare (to clear rooms, for example), blowing up building in contested urban warfare – war as a video game
Combined arms maneuvers: infantry and commando units guide pilots and navy, artillery
Heavily armed force followed by isolation force
Personal responsibility, you are on your own, no one has your back
PSYCHOLOGICAL DEFENSES and OUTCOMES of URBAN WARFARE PTSD
No movement or accomplishments, frozen scene, surreal
Gruesome death as constant companion
Sense of abandonment, extreme dependency on others: external locus of control, splitting, alloplastic defenses, defiance, acting out/crazymaking, moral collapse, magical or superstitious thinking
Find and Buy MOST of my BOOKS and eBOOKS in my Amazon Store: https://www.amazon.com/stores/page/60F8EC8A-5812-4007-9F2C-DFA02EA713B3